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PhysX by NVIDIA goes Open Source

Posted by UDS Enterprise Team |

NVIDIA has open sourced the code of PhysX, a physics simulation engine that takes advantage of GPU acceleration and is used in many video games to represent the world in a much more realistic way.

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It is one of the most popular and best valued technologies of the company. By releasing the code from this software, it is now available to any video game developer and, in addition, it can be used in AMD Radeon graphics and consoles.

The company explains in the official announcement that they are doing this “because physics simulation — long key to immersive games and entertainment — turns out to be more important than we ever thought”.

The use of this technology goes far beyond the video game industry. "Physics simulation dovetails with AI, robotics and computer vision, self-driving vehicles, and high performance computing. t’s foundational for so many different things that we’ve decided to provide it to the world in an open source fashion”.

PhysX code is now available at GitHub under BSD-3 license.

Source: Hardwaresfera.


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